Some may debate the obscurity of certain titles on this list. ![]() ![]() featured here (though an obscure entry from a popular series may still pop up on the list). This is why you won’t see well known titles like Double Dragon, River City Ransom, Streets of Rage 2, Final Fight, Konami’s more popular beat ‘em ups, Guardian Heroes, Comix Zone, etc. This article attempts to shine a light on as many quality, 2D beat ‘em ups as possible with an emphasis on lesser known games. Fighting games owe a lot to the beat ‘em up genre however, and many people often confuse the two genres since they share a lot of elements. Eventually, the genre would be overshadowed by 2D fighters with the coming of Street Figher II. The genre also helped big companies like Capcom and Konami further establish themselves with a number of classic and lucrative arcade games from both companies. In addition to seeing a constant flow of quarters in the arcades, they would also develop a strong presence on consoles with popular titles like Streets of Rage 2. According to Kurt Kalata of Hardcore Gaming 101, the home version is overall "playable, but definitely a weak port.The beat ‘em up genre flourished during the late eighties and into the nineties. Reception Receptionįrench magazine Joypad gave Ghost Chaser for the Super Famicom a review score of 72%. In 2017 the game was fan translated into English. In 1995, the game received a sequel, Guardians ( ガーディアンズ), also known as Denjinmakai II ( 電神魔傀II). It was released with the title Ghost Chaser Densei for the Super Famicom home console on Septemand was published by Banpresto. The government has set up a special police organization, Ghost Chaser, to stop Ghost terrorists. However, criminals who can not be found by the control system, called Ghosts, have infiltrated the country. In the year 2079, there is a country in the far east where a super computer controls all of the information in its cities, and crimestopping was supposed to be perfect. In the home version, only three (Makai, Iyo, and Belva) out of the six characters are playable, and the other three (Kurokishi, Zeldia, and Tulks) were turned into bosses one stage was also removed. Weapons have limited uses and will disappear if the player is disarmed by an enemy too much or when the player moves to a new area. Items such as weapons, health recovery items, and items awarding extra points can be picked up by standing over one and pressing the attack button. A thrown enemy can be tossed at another for additional damage. When an enemy is grabbed, the player can perform a grab attack by pressing the attack button or perform a throw by tilting the joystick left or right. When two players play, they can perform team-based special moves.Įnemies can be grabbed simply by walking into one of them. The player also can perform a jump attack. The final blow of the combo can be changed to a throw if the player moves the joystick in the opposite direction just before landing it. Pressing the attack button repeatedly when attacking an enemy or multiple enemies will cause the player character to perform a combo. The controls consist of an eight-way joystick and two buttons for attacking and jumping respectively. Health gauges are displayed for both player and enemy characters, while energy bars are displayed for special moves. Denjinmakai can be played by up to two players simultaneously.
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