![]() GlobalRegistration plugin, for rigid global alignment, developed by Nicolas Mellado and based on the OpenGR library.Since this is a brand new feature, we still have a small number of extra plugins, but we hope that the number will increase soon! Right now there are three extra plugins available: In this context, we provide a new github repository that will host some extra plugins supported by external developers, along with some other old plugins that have been dismissed from old MeshLab versions. MeshLab PluginsĢ021.05 version allows to load plugins at runtime, with a brand new plugin dialog and a more robust plugin management. MeshLab now allows to load custom GL shaders, in the GDP format. Reintroduction of far clipping planeįar clipping plane has been reintroduced (thanks to Christian Werner). For now, this feature is supported just into the 3DS importer, but we will introduce this possibility also to other file formats. MeshLab framework now allows to support file formats that may contain more than one mesh, and load them as multiple layers. Thanks to Andrea Maggiordomo for the implementation!! Loading files which contain more than one layer We are happy to introduce a new "Texture Map Defragmentation" filter, which is the implementation of the paper Texture Defragmentation for Photo-Reconstructed 3D Models. This new version brings lot of bugfixes and some new exciting features.
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